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Example 01
Knight in the great hall
- Model
- Kling V2.6 Motion
- Price
- 93 tokens per 5 s of reference clip
Prompt
The knight dances in the castle hall, armor catching the torchlight, camera steady
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Video Studio · Motion transfer
Give Motion Transfer two things: a picture of your character and a short clip of someone dancing. Kling V2.6 Motion maps each step, turn and arm swing from the clip onto the character and renders a new video, keeping the clip's music if you want it. Use footage you have the rights to, and a character you made or a person who agreed.
01 · Real results
Made on Imgica. Each caption is the exact prompt.
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Example 01
Prompt
The knight dances in the castle hall, armor catching the torchlight, camera steady
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Example 02
Prompt
The cat mascot dances on the studio floor, bright even lighting, keep the sneakers and colors
Steady Dancer, left, and the same pair on Kling V2.6 Motion, right.
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Example 03
Prompt
Keep the outfit and background from the photo, smooth natural movement
The person here is invented by GPT Image 2.5 Sunburst. Use your own photo, or one of someone who agreed.
03 · The models
Prices are in tokens and read live. The ticket in the studio shows the exact cost before anything runs.
Kling V2.6 Motion
The everyday motion control engine; keeps the clip's sound by default.
93per 5 s of reference clip
Kling V2.6 Pro Motion
Higher quality pass for the final render.
148per 5 s of reference clip
Steady Dancer
Built for dance transfer, with smooth animation.
106per 10 s of reference clip at 480p
SCAIL Motion Pose
Handles flips and turns with 3D-consistent poses.
106per 10 s of reference clip at 480p
LTX Video 2 Control
Lowest cost motion control.
106per 10 s of reference clip
04 · Good to know
Full body in the image and full body in the clip. If the clip shows the dancer from the knees up, crop the character image the same way.
A character standing with arms slightly out gives the model a clear outline to move. Hands in pockets or crossed arms tend to blur once the dance starts.
Reference clips with one person, a fixed camera and a plain background transfer cleanest. Crowds and camera whips confuse the motion read.
Motion engines bill by the length of the reference clip, so cut it to the part you want first. Kling V2.6 Motion prices at most 30 seconds of reference.
Kling's keep original sound option carries the clip's audio into the result, so the moves stay on the beat.
It reads the body movement from a reference video and applies it to the character in your image, frame by frame. On Imgica that is the Motion tool in Video Studio, running Kling V2.6 Motion, Steady Dancer and other motion control engines.
Yes, with a full-body photo of yourself or of someone who agreed, plus a dance clip. Never animate someone without their consent.
Motion control means the movement comes from a reference video you supply instead of from a text prompt, so the character does exactly the moves in the clip. Kling V2.6 Motion and Pro Motion are motion control engines.
It is billed by the length of the reference clip. On Kling V2.6 Motion a 5 second clip is 93 tokens and a 10 second clip is 185; Steady Dancer is 106 tokens for 10 seconds at 480p. The ticket shows the exact price before you run.
Use clips you recorded or have permission to use. Someone else's video, and the music in it, belong to them.
New accounts get free tokens, no card required, and the ticket shows the token price before every render. After that you pay once: monthly plans start at $19 with no subscription, and top-ups start at $5.
06 · Nearby
07 · Begin
Free tokens at signup · no card required · everything you make is yours